Hey there, first post in a while.
I'm working on this model, looking for critique in many areas, ideally with regards to optimizing. I want to hide the underside, and really mask whatever I can with planes of geo/filler, while at the same time, keeping it's level of detail relatively high.
Nothing baked, I'm looking to take this mesh to the finish with Painter, but I do really want to develop some more game oriented workflows/things to keep in mind for vehicles.
Maybe I wrote too much. Critiques much appreciated!