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Hi guys.
I though about a place where I could store my wips, speedsculpts and feedback. I feel like creating tiny thread to every tiny project makes a mess on a forum so I decided to keep my projects together
Feel free to critique anything. Everything is questionable. At this point I am never happy about result (does it ever change?) so advises are very welcome!
First comes my boho outfit. It is going to be blouse, shorts and some accessories (problably game-ready. Games really lack hippies:)).
As far I have simulation done in Marvelous. i am not sure how to achieve nice folds on the front where fabrick goes out of shorts.
I played with fabric physical properties - on screens we can see cotton preset and decreased shear and density values.
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Any feedback welcome. As always. Cheers!
Any feedback would be extremely helpful and appreciated as I plan to proceed with retopology this week.
please
Materials and Uvs are only for previvew. I'm quite happy with color scheme and shirt pattern.
And I have no idea how to approach denim. Sorner or later I would come up with something but it's always good idea to ask for tips my more experienced fellows
(polycount 3,7k)
Anyways it's about time to practice some sci fi stuff. I am struggling with a design I quite don't understand it yet.. So I'm trying to sketch some forms in zbrush to get an idea of how these pieces may work together. Then I'll build clean mesh in 3ds max on top of it. What is your workflow for things like this?
~~ C&C are welcome! ~~
concept by Verinika Kozlova
I'm up to closing my previous project but I got too attached and can't decide wich colour suits it best.
I would be glad hearing your thoughts - not only on colour scheme Cheers!
Concept by Even Amundsen
I know what workflow you have in mind and I am also wondering how they are turning Fibermesh to useable geometry.
Let my know if you find out
glad you finished it!
Are you on instagram still?
You can find me as 'abrzezny' i promise to upload more works there! :>
I put my works mainly on Artstation (I credited you there:)) and thanks again for the feedback it was a hard task.