These are WIPs from a school project for Advanced 3D Modeling. These two pieces will be used to fill up the back of a wooden cart. We were given a limit of 1000 triangles for all of the cargo which included 2 barrels and 4 boxes. Adhering to this limit forced me to make extremely low poly models and rely on normal maps and textures for the bulk of the detail.
Here's a WIP shot of the wooden cart I'm in the process of sculpting with the concept art I'm working off of. Unfortunately when we were given the assignment we were not given a source for the concept art so if anyone recognizes it please let me know. I'd love to be able to post this on Sketchfab/Artstation when I'm finished but I don't want to without crediting the original creator of the concept. (I tried doing a reverse image search and unfortunately nothing came up)
Here's a few small hand-painted projects I've been working on for class. I'm a little rusty with the hand-painting but I'm pretty happy with how they turned out.
After working a little bit almost every day since the challenge began I finally finished my entry into the Prop category of the ArtStation "Beneath the Waves" challenge. I learned so much throughout the course of this challenge and I'm grateful beyond belief for all of the criticism and feedback that I received.
Current progress on my Dragon Tooth Mug for the Sketchfab "GDC Beer Bust" challenge. Unless anyone sees any glaring issues with it I'm going to move onto retopo and texturing soon.
It's been a little while since I've posted any personal projects but here's a chest that I've been working on in my free time. Still got a few tweaks to go on the sculpt before moving on to retopo / texturing.
Here's how the final version of the fish chest came out. I'll be putting it up on ArtStation first thing Monday and I'll add in the link here once it's up!
Finished up the sculpt for my entry for The Club's September Cake challenge. I'll definitely be coming back to this to texture it at some point soon but I'm happy I finished the sculpt before the challenge ended.
I've been working on some stylized nodes to speed up my Designer workflow over the past few weeks. I put together this material to test them out and see what needed tweaking.
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These are WIPs from a school project for Advanced 3D Modeling. These two pieces will be used to fill up the back of a wooden cart. We were given a limit of 1000 triangles for all of the cargo which included 2 barrels and 4 boxes. Adhering to this limit forced me to make extremely low poly models and rely on normal maps and textures for the bulk of the detail.
*Update* Just got told that the concept is by Gray Shuko: https://www.artstation.com/Gray_Shuko
Here is where I'm currently sitting with this project. I have to turn it in tomorrow so any suggestions on how to improve it would be fantastic!
Here's a few small hand-painted projects I've been working on for class. I'm a little rusty with the hand-painting but I'm pretty happy with how they turned out.
https://www.artstation.com/contests/beneath-the-waves/challenges/38/submissions/25357
After working a little bit almost every day since the challenge began I finally finished my entry into the Prop category of the ArtStation "Beneath the Waves" challenge. I learned so much throughout the course of this challenge and I'm grateful beyond belief for all of the criticism and feedback that I received.
Quick PBR Spellbook that I textured for an assignment for an advanced texturing class I'm taking.
Shield of the Anglers
Overwatch Inspired Cello
Turntable:
Front:
Back: