Hi!
I've been thinking about... well, texture atlases and texel density. Does anyone have good method/tool/etc. for calculating texel density across multiple objects at once?
Like, say you've got X amount of assets for a scene/level/etc. and you wanna figure out how many 2k or 4k texture atlases you can fit them all into while maintaining proper texel density.
Replies
I imagine that's not because it's particularly difficult (it's not) but because It'd be incredibly slow to do with python or mel in Maya.
It'd be orders of magnitude faster in max but it'd be a pain in the arse to implement on multiple objects