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Bad alignement Uv 3dsmax

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Hello, I have a concern for alignment with my Uv, I hope to make a character like minecrat with texture very pixelated, so I need a really clean uv, but I can not see a UV sufficiently accurate to put my texture, look for yourself, I made a render Uv Template of 1024/1024, which I use in photoshop to make my texture, and when I reintroduce it in 3dsmax it is not well aligned, which gives a black band, how can I do to solve this problem? it's still two days that I'm looking for a solution, I go crazy was stuck on a problem as stupid ! thank you very much ! ( sorry for my english ^^ )

image 1 = uv snap line on the grid with the texture (the texture is shifted compared to the UV)
image 2 = Uv snap line on the grid without texture ( its perfect )
image 3 = with final texture ( I just painted on photoshop without going over the lines )
image 4 = global view of Uv
image 5 = view in unreal engine 4 with Uv decalling










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