Hello all,
Long time league player and currently a student learning in the 3D modeling field. My main champion is Kassadin and since I don't have the money (and miss the sale last month) to buy his best skin Cosmic Reaver - in my opinion, I'd like to try to recreate my own Cosmic Reaver Kassadin skin.
I'm doing this for my class final project as well. Since the requirement of the class is to model to smooth in Maya only, I will be using Maya at first and then later take it into Zbrush for final details and polish.
I'm new to polycount and hope to use this contest as an opportunity to push my limit, learn and improve throughout the process. Looking forward to critics, feedback, and tips!
Reference and concept:
I'd been working on it since November and I forgot to make a post, but here's what I have at the moment:
Replies
Planning on going into zbrush to finish up the high poly model.
I did some clean up, detailing, and minor tweaks in Zbrush. Next steps are retopo and UV. Any feedback are greatly appreciated!