Hi,
It is about 2 months I left MS project in Mechanical engineering to follow my dream as a 3d artist so I decided to start a sketchbook, so critiques are so welcome I am ready to learn new things and improve myself.
Thank you all
I did my first character but as some friends on site told me it has lots of problems so for improving that I decided work on anatomy more.
Post #1:
Replies
Skull study, critiques are so welcome
Pls, tell me your idea and critiques.
Thanks All
Please tell me your critiques, thank you.
so I made a fan art of it I hope you like it.
Are you modelling in perspective view?
You might want to break symmetry at some point in your sculpts, as people are not symmetrical.
Yes I am using reference photos, but they are not that much similar to reference they just have some visions of them, And yes I am modeling in perspective with 25 for the angle.
Good point, yeah because of just practicing I really didn't care about asymmetry but maybe in future practicing this as well.
Again I really appreciate your idea and if you have others ideas feel free to tell me thanks.
You might want to post the references up if you want specific crits and feedbacks on the models you're doing. Otherwise all we can help you with is general proportions
You might find this interesting: http://polycount.com/discussion/189005/30-heads-in-30-days
Pls tell me your ideas and critiques, this is my first rendering, I used Keyshot and Photoshop.
WIP1 to WIP 12:
After a long time, I am back again this time I try to do better models, feel free to tell me your ideas.
So this a head I am working on and still in W.I.P.
Currently, I really don't like the bear so I should fix that in near future.
Concept by @russell_dongjun