Hi! I am looking for some tool which I can generate all the textures (normal, ao, curvature, position, thickness, etc...) from a batch of low and high poly assets. Is it that possible? I have tried the Butchtools Script but it is not what I am looking for, because this script allready ask you for the normal and height map.
I wonder how the big studies bake their maps in a batch method.
I hope I was clear, and sorry for my english.
Thank you guys
Replies
Either way, requires a bit of development effort. Need to standardize inputs, and refine output requirements, to get reliable results.
I wrote a little wrapper program for them in c# that does my bakes for me and I know there are a few others floating around.
The new automation toolkit makes this sort of thing a breeze though so I'd expect to see all sorts pop up for download over the coming months
Practically speaking, you'd be surprised how little use the ability to bake everything with one click is in production - the bottleneck is almost all human input (setting parameters/testing results etc) rather than the volume of assets.
It's great if you need to bake everything again for some reason but I've yet to see that happen mid project..