but how to create this material using v-ray or any other engine ?
Look up Anisotropic shaders and use a texture with a lot of stretched vertical noise to get this effect. This will work best if your geometry is tube-like like the picture.
but how to create this material using v-ray or any other engine ?
Look up Anisotropic shaders and use a texture with a lot of stretched vertical noise to get this effect. This will work best if your geometry is tube-like like the picture.
Replies