DISNEY’S 12 PRINCIPLES OF 2D ANIMATION
Secondary Animation & Tweens
Pose to Pose (Straight Ahead Action)
Follow Through / Overlapping Action
Solid Drawing (Maintaining Mass)
Ease In and Out
Appeal (Cool Factor)
Staging (3D Camera)
Solid Drawing (Rigging/Skinning)
Weight Based Friction
Impact Based Friction
Just finished another one of Senna's buff attacks: "Captains Kick." This combination combines 2 melee strikes in conjunction with 2 ranged attacks. The second ranged attack is a 'charged shot.' I'm still playing with the speed on this... I'll give it a little break and come back after I look at some actual League footage. I think their attacks are 1/3 slower.
Just to let you guys know, I am aware that characters really don't have walk cycles, however, I thought I should at least finish what I start.
After about 30mins of analysis, it appears that LOL character runs are somewhere between 46-48 frames in total for Lucian. His run is not really a run, its more like a jog. With that said, Senna is running at a full sprint, so the total frames for this run are at 37.
Final Barrier Buff!
Final Brooklyn Dodger Buff
Final Death by Projectile!