Hey all, I'm pretty new here. I've lurked around a bit and thought I'd post my first project that I've taken really seriously. I would love to know what you all think. Thanks for looking
Yeah ! Really nice and it looks globally quite clean !
Did you plan a texturing for this model ? I think you should to work a little bit on the headlight/taillight and the reflection inside the mirrors. It will help to avoid the 'toy effect' on this parts and it will gain in realism. You can too scratch a little bit the brake disc too.
I agree that I should work more on the translucency and reflections of the headlight and the blinker (signal lights) as well. Do you think the tire material should be less reflective or darker? I was wondering about that...
This was my first assignment for some online 3d courses I started taking, so as it is pretty introductory we have not been asked to do any real texturing or a low poly or anything like that, although as I learn those skills I may choose to do those things later on.
thanks you guys for the great feedback. I'll definitely be redoing the light materials and will play with the tires a bit more. Triumphs have such classic style! love 'em...
I love the presentation style and texture on most of the elements - only part that bugs me are headlights - as HiernauxNicolas said before, little more work on shapes inside/reflections and it would blend in just fine. Good job
thanks guys! I'm almost finished redoing the internals of the headlight! it's taken a bit of experimentation but it's almost there. I'll be redoing the renders within a few days.
@keket that is actually the radiator I believe. I'm not a motorcycle expert, so I just did my best to model it as I saw it :P
Ah yeah, what I meant is that there's no backing to it in some of your renders, that metal sheet is just the radiator guard to stop stones and other stuff messing up the rad, what sits behind that guard is something like this Okay that's from a speed triple. but you get the idea.
You can kinda see it behind the rad guard in this pic of a T120
@keket ahhhh yep I see what you mean now. shouldn't be see through like I have it because it has the finer radiator material and not just the guard I've been focused on... thanks for pointing that out.
currently trying to figure out how to place the logo on the gas tank if anyone has any good decal tutorials I could check out... rendering in arnold and struggling to get a mix shader to work. I'll play with it some more tomorrow.
I took everyone's feedback into account that I could. I am still a novice at texturing, so no tire text for now, but I may go back and add that once I get better at texturing. This is where I'm gonna leave it for now unless anybody sees any changes I missed and still need to do.
Changes: gas tank decal, darkened tire material, redid radiator, redid mirror material, redid headlight.
A couple more renders over at my Artstation. Thanks again for looking. Feedback is always welcomed.
Replies
I think you should to work a little bit on the headlight/taillight and the reflection inside the mirrors. It will help to avoid the 'toy effect' on this parts and it will gain in realism.
You can too scratch a little bit the brake disc too.
I agree that I should work more on the translucency and reflections of the headlight and the blinker (signal lights) as well. Do you think the tire material should be less reflective or darker? I was wondering about that...
This was my first assignment for some online 3d courses I started taking, so as it is pretty introductory we have not been asked to do any real texturing or a low poly or anything like that, although as I learn those skills I may choose to do those things later on.
Super good results and work, well done.
I agree @Jarran. I am still learning texturing, but that's a touch I'd like to add.
Also damn you p_rox for pointing that out, now i cant unsee the headlight
@keket that is actually the radiator I believe. I'm not a motorcycle expert, so I just did my best to model it as I saw it :P
Okay that's from a speed triple. but you get the idea.
You can kinda see it behind the rad guard in this pic of a T120
currently trying to figure out how to place the logo on the gas tank if anyone has any good decal tutorials I could check out... rendering in arnold and struggling to get a mix shader to work. I'll play with it some more tomorrow.
Changes: gas tank decal, darkened tire material, redid radiator, redid mirror material, redid headlight.
A couple more renders over at my Artstation. Thanks again for looking. Feedback is always welcomed.