Here are some fantasy pieces created in 3ds Max I have been working on. Not too great at environment art please give some constructive criticism so i can improve. There will be more detail to be put on them through texturing and baking normals onto the low .
Looking good! Maybe you should add some smoothing groups to your models and/or normal maps, since the scene looks like a game from the early 2000s, unless that was what you were going for
Keep in mind,negative space in objects means more polygons. That drum could have the ropes touching the surface of the drum, and bake everything into a single cylinder with less than 100 polys
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