Hi Polycount!
I'm starting a new project today, a likeness study of Jon Bernthal aka. The Punisher, and making him a game-ready character in UE4. This is for a university assignment, so my timeframe is about 3 weeks. I'm going to go through the process of high poly, low poly, unwrapping, baking and texturing, and getting him in engine, so my intent is to use this thread as somewhat of a journal throughout my project, and to receive critique from this wonderful community! Probably worth noting that this is my first proper likeness study, and I consider myself a beginner with character sculpting!
I'm intending on using ZBrush and Max for the high and low polys, and baking and texturing in Substance Painter.
I've put together a couple of moodboards to use as reference:
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I'm aiming on posting some progress every other day, starting with now. Here's where I'm currently at with the high poly:
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As you can see today I've mainly been focusing on the face and upper body.
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I've also made sure to preserve the lower subdivs so I can make larger changes to form and proportion without destroying the model:
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Any feedback or critique anyone has for me at this point would be fantastic!
Thanks
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Replies
Here's some progress this morning, working on getting the eyes in. I'm not very good when it comes to eyes, so any feedback/critique would be great!
I've used some of BadKings awesome IMM brushes for certain parts, such as the belts and pouches, and the laces on the boots
Really need to put more work into the folds and creases on the clothing, but any feedback is very welcome!
Thanks guys