Hello there!
I'm pretty excited partisipating in such a great contest in along with the awesome artists from Polycount community. Let's have some fun and good luck to all.
Here is what I have for today. Just rough concept mesh, nothing is final here (well maybe fingers and shoulder pads are not gonna change). I've started with Neon Strike skin as a base, cause I like the suit, but I want to rework it here and there to get something different. Still need to balance and find the right scale for all the shapes because them looks a little bit over-exaggerated. Springs in the heels probably is a silly idea.
So I'll back with some refinement asap.
Replies
Love your hardsurface
Looks like you're gonna have a fun time doing retopo right? lol
@Jager Now it's clean Thanks.
I'm pretty happy with hands for now. It's time to move on.
It reminds me of the beautiful Gtx 1080 Ti
Keep it up man!!
And thanks for sharing your experience
@Haub Well it's hard to explain because there is nothing fancy here. There is no any formula, just a lot hours of practice.
I use polygrouping a lot. I also use Polish by groups feature. Sometimes I use ZRemesher with Keep Groups button on. To get my groups I use maskin brush with Depth settings like on the image below:
Then it will work like this:
I hope this would help. There are a lot of more useful tutorials online. Check this out for example: https://www.artstation.com/artwork/w-a-s-p-tutorial