You mesh is probably not very on the part, maybe because you have vertex normals that are almost zero. If you reimport your own mesh into a new scene in your 3D Software, how does it look ?
You mesh is probably not very on the part, maybe because you have vertex normals that are almost zero. If you reimport your own mesh into a new scene in your 3D Software, how does it look ?
For the first model (the one with the black areas) I used smoothing groups to unwrap it, then when I was done I exported both high and low (exported form MAX 2017) as OBJs. I then made a Subs Painter project and when I imported the low-poly model to begin baking I noticed the black areas in it. I wasn't sure if it was a bug in Painter or if it was my unwrap or maybe my smoothing groups?
I ended up re-modeling it all together and it came out fine. I did another model (the same one but copied it) and used symmetry to change it more, unwrapped it and exported as OBJ both high and low, made a new Subs Painter project for it and tired to bake the normals on it but I started getting artifacts in the bake.
But for the second remodel I didn't unwrap by smoothing groups. Is it possible that smoothing groups effects the areas of a model in Painter that result in a black painted area?
Sorry for not adding pictures I'll def update later on today.
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I ended up re-modeling it all together and it came out fine. I did another model (the same one but copied it) and used symmetry to change it more, unwrapped it and exported as OBJ both high and low, made a new Subs Painter project for it and tired to bake the normals on it but I started getting artifacts in the bake.
But for the second remodel I didn't unwrap by smoothing groups. Is it possible that smoothing groups effects the areas of a model in Painter that result in a black painted area?
Sorry for not adding pictures I'll def update later on today.