i would go with a mix of a solid mesh to have some volume around the head, then dress that up with flat strips placed at various angles to form the overall shape. the topmost layers then can be approximations of spirals and should cover it all up from every angle. try using a tiling texture for the curls. it's a bit difficult getting the right scale on the first try otherwise.
animating such a thing will not be a picnic however.
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http://advances.realtimerendering.com/s2016/
try using a tiling texture for the curls. it's a bit difficult getting the right scale on the first try otherwise.
animating such a thing will not be a picnic however.