Hey guys, I've been trying to learn modo and can't seem to get this to work. I believe I followed everything through the baking wizard, however the high poly is not being applied to the uv map. here is the file
Do not use multiple materials for low-poly. Make a single material for low, you can keep multiple materials for your hi-poly, so you can bake material id map. You can bake stuff in modo without baking wizard. Just add a new image in your low-poly material and right click the image and select bake from object to texture. Make sure your hi-poly is visible and correct uv map selected.
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I've given the low poly a material and added a texture bake item with the high/low/texture rigged up to it.