Hello so im creating a grenade for a game im making and i have finished the low poly version of my Mk2 grenade, im using quixel suite 2 for the texturing and i wanted to see how to low poly looked in the 3do renderer, when i loaded the mesh in i notcied some of the polygons were black, ive tried a bunch of things to fix this but i cannot figure out what is causing it.
ive checked the scale of the object, ive exported a 2013 FBX file, quixel seems to have errors for any versions newer. and ive also checked for any disconnected points and backwards polygons, ive also made sure to triangulate all the geometry on export.
Does anyone have any idea why im experiencing this problem?
I can send anyone a OBJ file of the grenade if you wish to check the mesh out to see if i did something wrong.
Replies
i use cinema 4d and have a plguin for vertex normals
There's a good 3Ds Max script for this: http://mixescript.blogspot.com/2013/03/fix-meshes.html
-Max, scripting, new script
-Ctrl+A to select all
-Ctrl+e key to apply
You can also select those faces in Maya and use Mesh Display -> reverse.
Like this so you and we can see what direction your faces are actually pointing, and whether your vertex normals are shooting off at weird tangents.
Whenever I see dark polygons like this in Maya my first gotos are:
Just a thought. Good luck!