hey i just tried to do a test bake to make sure my uv's were a decent resolution and i just cant seem to get one part to bake at all, if i dont use a cage it doesnt bake anything, this is using a cage, if i bake anything else onto this wing it works fine its just this one bit of detail
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If you don't use a cage, make sure you have the correct max frontal and rear distance, and you might also try to use the only same mesh name options on the the normal map / occlusion and thickness bakes.
they work, freezing the transforms worked