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Substance painter 2 bake issues

polycounter lvl 5
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Simon_____ polycounter lvl 5
hey i just tried to do a test bake to make sure my uv's were a decent resolution and i just cant seem to get one part to bake at all, if i dont use a cage it doesnt bake anything, this is using a cage, if i bake anything else onto this wing it works fine its just this one bit of detail

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  • Erwannd2d
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    Erwannd2d polycounter lvl 2
    Maybe your Highpoly mesh and the lowpoly are not on the same postion and or scale. 
    If you don't use a cage, make sure you have the correct max frontal and rear distance, and you might also try to use the only same mesh name options on the the normal map / occlusion and thickness bakes. 
  • .Wiki
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    .Wiki polycounter lvl 8
    Freeze the transforms of your meshes before export.
  • Simon_____
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    Simon_____ polycounter lvl 5
    .Wiki said:
    Freeze the transforms of your meshes before export.
    this sorted it thanks 
    Erwannd2d said:
    Maybe your Highpoly mesh and the lowpoly are not on the same postion and or scale. 
    If you don't use a cage, make sure you have the correct max frontal and rear distance, and you might also try to use the only same mesh name options on the the normal map / occlusion and thickness bakes. 
    they work, freezing the transforms worked 
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