Whether you are working professionally right now or have in the past, knowing what you do now about the most current methods and workflows, what would your advice to somebody just getting started out be?
Specifically, what are techniques and programs you would focus on if you were just getting started? For character artist? For environment artist?
Just general guidelines for beginners. Like, if you want to be a character artist, you need to be able to do such and such in Zbrush, and also have some competency in ______. Or, when I was starting out, I wasted a lot of time focusing on ______, but it would have been better spent on something else.
Thanks for any feedback.
Replies
I was doing that initially, but I felt like I needed to learn so much before I was ready to make a game. Probably the problem was that I was wanting to make my dream game, with AAA graphics and all. Haha.
What I ought to do is, like you said, find a team looking for help and start contributing that way. I think as soon as I finish up my current project, I'll start scouting for a suitable project to help out with.
I think the biggest mistake I made was always keeping my project scopes so small. Admittedly, some of this is do to some hardcore nostalgia I have growing up in the PS1/PS2 era, when games were designed to be ultra compact and gameplay was used to overcome those tech hurdles.
So instead of doing street corners, I should have made an entire environment that covers neighborhoods. Or instead of doing the inside of a convenience store with few items stocked on shelves, I should do an entire shopping mall.
You had no idea where you were going, but that's totally ok. You just worked your ass off, and that's what it took (takes!).
Keep putting your best effort into it, that's exactly what you should be doing.
As a part-timer, rewinding the clock back I'd quite literally shout into my own left ear...
"shed the self doubt and procrastination you dufus and just DO IT!"
...would've been a less bumpy road if I knew then what I know now.
As someone who is currently self-studying, I would have told myself when I was younger that it's not all the technical tools that are going to make your art good, you have to learn some art fundamentals (at the time I didn't see the relationship between making art for games and traditional art so I ignored it). Trying to teach yourself both at the same time is hard!
Just keep doing characters! You will make it in time.
You are a senior if your work shows it.
And being professional is an attitude not a job.
I've had juniors viciously attack me when I bring that up. Many feel that its not polite to invest in the company you work for, lest your employer think you as less of an employee and more of an entrepreneur.
Investing in your own company... wouldn't that indicate you had a vested interest in the companies performance?
I think it heavily depends on which companies you work with; are they publicly traded already, and are they profitable (or on the right track towards it).
If not, always go for more upfront compensation instead of options.
I doubt any of the investors who actually own majority stock even play video games.
networking is essential and a good side route into most jobs
The interview is 90% about showing you have OK social skills and are not a complete weirdo.
have patience and self discipline to get really good.
I love the subtlety. So it is fine to be mostly a weirdo, haha.
Thanks for the concise and useful advice, all.
EA for example. grew almost 10 folds since just 2013.