Hi guys, do you bake all of your objects even if you dont have a high poly? I understand this catches lighting better, but is it worth the textures for at least a portfolio piece?
Hey Larry, you didn't provide info for people to understand what you want to achieve. Still most commonly even when you don't have a high poly you can bake your low poly in a software like substance painter so you can get maps for the smart materials to work with. Always depends on what's the goal though, so if you can share that I could perhaps help further.
If youre just talking about material ids i think so. But I'm with Agelos, i'm not sure what youre talking about. What are you trying to bake? or achieve.
Baking without a high poly can be useful for masking utilities in Substance Painter (gradient direction, object space, etc...), but that doesn't necessarily mean every asset needs it.
Hi guys, thanks for trying to help. What i want to know is if people bother smoothing and baking assets which have no normal detail other than the material applied to them.
Replies
you didn't provide info for people to understand what you want to achieve.
Still most commonly even when you don't have a high poly you can bake your low poly in a software like substance painter so you can get maps for the smart materials to work with.
Always depends on what's the goal though, so if you can share that I could perhaps help further.
@pmiller001
@AgelosAp
Hi guys, thanks for trying to help. What i want to know is if people bother smoothing and baking assets which have no normal detail other than the material applied to them.