Divided assets into two categories: foley and creative. Creative assets need more design and concept than foley assets — they are greater opportunities for expression and require more experimentation.
Bought some inexpensive props to record.
Tried recording some impact and wing sounds... gonna need some work!
Decided on a broad narrative schema to help me plan how assets should feel. e.g. How should the interior showdown feel after the fights outside?
Tasks
Start listing ideas for every creative asset. These will be shot 27 - 29 Nov.
Foley assets to be shot 22-24 Nov.
Implement foley sounds 25 Nov. Make list for reshoot.
Replies
Tasks
https://youtu.be/K1Rt2-9lwwI