next. that s my retopology. may be I will fix some. next -UV and baking. I don't know 8800+1300 tris - this is too much or not? Think, we always have some thing to optimize?
I believe Aleksandra was saying that the mesh is 8800 tris and that the scythe is around 1300 tris. That doesn't seem like to much of a stretch seeing as how we have a view of the meshes as quads, and the Kayn mesh looks like it could be made up of 4400 quads.
Do you mind if I ask a question? I was wondering which program you used to bake and how you achieved the directional AO - the way it gets darker as it goes down the body.
Do you mind if I ask a question? I was wondering which program you used to bake and how you achieved the directional AO - the way it gets darker as it goes down the body.
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More specific anatomy, rough hair and pants
And, only just now I understanding what skin I can to do. May be I'll have time to do it.....
WIP character and blade
https://youtu.be/edjN0CigOkI
think it's good for just baking
Do you mind if I ask a question?
I was wondering which program you used to bake and how you achieved the directional AO - the way it gets darker as it goes down the body.
Fantastic stuff!
I'll tell you later, make breakdown
thank you guy
So: