Feedback is encouraged, please help me!
Im looking for a critique of my modeling and topology, is it okay that i modeled certain parts seperate to the base body mesh?
such as the helmet, wrist armor, belt, cloth, and greaves. With this poly count could this character be used in a video game?
https://www.youtube.com/watch?v=64iEpK9cisw
Replies
168k polys is more likely than not to be used in a video game. There's a lot of polys you could be saving, like on the helmet and other non deforming objects.
Try to look at your model as a whole to distribute it nicely, and you'l be good