Hi, I've been having trouble baking a normal map in substance painter, as there are visible seams along the UV edges. Basically the color in the normal map doesn't match the corresponding edge.
Here are some pictures of it
How can I bake a clean seamless model?
Replies
I can't see what's going on on in the other image. Start disabling channels until you find out which is causing the artefact and post your findings up here..