Focusing more on NPR style at the moment. First project is an attempt to create the two main characters from Satoshi Kon's Dreaming Machine. The plan is to texture and create a rig for all the models. At the moment all of the models I've been working on have been in maya only with base materials. I'm wondering if I should even make the character one attached mesh since I wouldn't want parts like the shoulder to deform when moving. Also considering if throwing these into mudbox would be good for adding a few details.
Another character model I'm working on. The bottom left is the result of smoothing the lower version on the right. Not too sure if the smoothed mesh is a good way to continue the model or if I should retopo after throwing the base into mudbox.
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