hi guys i was wondering if anyone knows a good way to unwrap a spherical with little to no distortion so i can use it in substance painter 2, i know about using a cube with mesh smooth/turbosmooth however this does not get the exact shape that i needed, any help or guides would be hugely appreciated
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If you UV your original cube as 6 shells (one for each face) before making it a sphere, you should end up with a fairly UV unwrap with minimal distortion. From there you can either stitch the subdivided shells together to remove some of the UV seams, or relax each of the islands to remove almost all UV distortion.
Check Area Distortion if you're on 2017 or newer. Add additional seams as needed to minimize distortion, but this should be a very simple unwrap. As long as you don't see bright red you're fine.
ok so heres a more completed version
i was planing on putting the seam lines where these red lines are drawn, i should of probably of made further progress before worrying about the unwrap haha