It looks so simple but it's incredibly tricky to get right. What am I missing here? I have correct shape and alignment but no matter what I do with scaling I can't get it to have equal connecting lines.
It is a tricky pattern to make tileable on a square texture, you'll likely have to cheat and construct it in multiple steps. Here is my version of it (the secret is to scale the shape non-uniformely in the tile generator).
Hey, That was a little tricky. I think because hex patterns don't line up with square grids like the tile generator. I had to compensate by stretching the pattern shape a little. and making the tile generator XY amount 7 by 6 and vertical offset of 0.5
Here you can change the amount easily compared to my old solution. Some numbers break the pattern though. Luminance variation works fine too, if you need it.
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That was a little tricky. I think because hex patterns don't line up with square grids like the tile generator. I had to compensate by stretching the pattern shape a little. and making the tile generator XY amount 7 by 6 and vertical offset of 0.5
Here you can change the amount easily compared to my old solution. Some numbers break the pattern though. Luminance variation works fine too, if you need it.
Polygon: Scale 0.95
Transformation (Hori Mirror Other): No Tiling / Size 50% / Offset 0.21667x 0.373y
Tile Generator: Tile H&V / amount 10x18y / 2 Input Patterns & Number Distribution / Interstice 0.229x -0.34y / Scale 2 / Offset 1 / Vertical Offset On
You can also do it this way:
Bottom Tile Generator Settings: amount 15x18y / Interstice -0.155x -0.335y / Scale: 0.95 / Offset 0.5
Top Tile Generator Settings: amount 10x18y / Interstice 0.25x -0.33y / Offset 1 / VerticalOffset On / Global Offset 0.05x / HorizontalMask On