Alright I'm in! Decided I'll make Soraka. I'll start with the classic skin and if I'm happy with it I'll see about making alternates . My goal here is to get closer to what she looks like in the splash art.
Thanks @yararstss ! Eyes definitely help I'm trying a proportion adjustment. The new version is on the left. I figured the legs should be longer considering the anatomy of a fawn. What do you think?
Yeah the proportions needed a bit of a tweak. Thanks @liemnguyenart, @Noors and @Lunie . After playing around with it I felt lengthening the arms was the right choice.
You make a good point @lotet . I made some adjustments. Still want to tweak the fur more but gettin there
I also reworked the hair a little. I feel I might needed to simplify it a bit. What I have may be a bit too busy to read well from afar.
Nice high poly model the low poly looks good as well, I just want to ask if you can share an image of the low poly wireframe ^^ that can be cool to watch, great work so far man!
Damn, this fucking polycount just stopped giving me your updates I love the texture process and you already is on it, man, thank you, gonna rocks this fucking polytexturecount, and is all beatiful until now, LET ME SEE WHAT YOU GOT \O/
@chemotoledo For sure I'll add those images some time soon
@lotet you know I didn't think of the object space normals but now I do! Also toned things down.
@Art1ficer You are completely right and that is the plan. Just haven't gotten there yet haha
@yararstss hm that's odd. Glad you checked in though! You will definitely see what I got soon haha.
Here's a texture update. Still a lot to do but a rough start anyway. Wasn't sure to go purple or blue but since I'm referencing the splash art I went with purple. It might be they intended the purple to be due to lighting but who can say haha.
Bake an object spaced (or bent normals as its sometimes called) map. then take the green channel and overlay or multiply it on top of your diffuse, it gives a really good base to start the hand painting process from.
@yararstss I'm not actually that fast haha. I just used an existing skin so I didn't have to sped too much time concepting. I also had a good bit of free time the last couple weeks
Replies
adding some gear
Here's an update
Very nice sculpt anyway.
I think the blend from the fur on her legs to the skin could use some more love though
You make a good point @lotet . I made some adjustments. Still want to tweak the fur more but gettin there
I also reworked the hair a little. I feel I might needed to simplify it a bit. What I have may be a bit too busy to read well from afar.
Did a keyshot render for kicks!
I've moved on to the low poly and baked it all to texture. Right now the bake is a too strong I feel but I'll make adjustments as I texture.
@lotet you know I didn't think of the object space normals but now I do! Also toned things down.
@Art1ficer You are completely right and that is the plan. Just haven't gotten there yet haha
@yararstss hm that's odd. Glad you checked in though! You will definitely see what I got soon haha.
Here's a texture update. Still a lot to do but a rough start anyway. Wasn't sure to go purple or blue but since I'm referencing the splash art I went with purple. It might be they intended the purple to be due to lighting but who can say haha.
@yararstss I'm not actually that fast haha. I just used an existing skin so I didn't have to sped too much time concepting. I also had a good bit of free time the last couple weeks
And some updates:
model
More on Artstation
https://www.artstation.com/artwork/OYYYg