Christian, I'm worried the skinning isn't going to hold up too well when I start pushing the poses for her attack, we shall find out soon.
Ok, I need to remember to keep this updated!
At the weekend I added controls to the character so I can actually get the animation started.
Then I started on the cycle.
I want this character to be playful like she enjoys toying with her enemies so I felt a skipping motion would work well.
I'm currently trying to get some basic timing down. There are a lot of issues in her top half and head motion which need fixing and the arcs on her arms aren't great.
Been working on the cycle a little more. I've gone back and forth between stepped and spline a few times to get the timing and key poses a little more solid.
I'm a lot happier with how it's looking now so I'm going to start splining it out!
Spent the night polishing my skip cycle. Looking at the prop in the right hand, I liked how it has a pin in and felt adding one to the left hand would be a cool idea.
Still need to add animation to the skirt, hair and shoulder parts but will wait until the cycle is closer to finished before I touch that.
@AnthonyAnimation made a great point about the fidgets in LOL's cycles so I might block something out to break this cycle up.
@asphaltcowboy - No video up on syncsketch but think I will start doing so with my next cycle as the gif's aren't as smooth as they could be on here.
I did get a chance to finish off the last little bits needed, including a polish pass on the legs so hopefully what's niggling you has gone .
I'm happy with how this turned out but I plan to do another cycle with a different rig as I'm struggling to think of a second animation for this character.
Spent some time today thinking up a new idea and came up with a peg leg cycle.
After looking at a few rigs I felt the Croc would work best. I might give him an eye patch and some tattoos but first I need to hunt down some good peg leg reference!
This guy looks cool Wes!! His run cycle I imagine is going to be tough, but I'm sure you can handle it. https://youtu.be/k86w0zlzY54?t=1m22s This was the only reference I can remember off the top of my head.
nice I like the croc idea! For some reason it makes me think of donkey kong country, probably because of the pirate ship boss battle with the croc dude. XD I think Captain Barbossa from one of the pirate movies had a peg leg at some point. might be able to find some reference there.
@Huski - Thanks Huski! I've been playing around with what she could do with the voodoo doll but because it's small, I'm finding it tricky to show off. One of my ideas was to have the pins she stabs into the doll appear from the ground. Will need to play around with some blocking soon.
@ajramsey28 - You're totally right, he had one in the last two movies. Will check them out!
@ChristianOrellana - That's great reference! I'll be honest, I started blocking a walk cycle but then saw you mention a run and realised a walk isn't going to work as he's going to be way too slow for the game! So I thought about this as his cycle...
Still needs a lot of work but would love to know what people think!
Nice! love the idea, part of me wants to see his main cycle be less bouncy and then break up the cycle with the bounce every 3 loops or so. But maybe you could do a nice stumble like Jim mentioned above that could give some nice texture to the whole thing. Maybe he slips and bounces off his butt and flips back up onto the barrel. I couldn't get to your syncsketch btw, it said it was set to private (I had the same problem when I created by first project :P).
Also if you wanted some peg leg ref, Junkrat from Overwatch is a great exaggerated ref.
dude i absolutely love this idea for his run cycle. barrel feels a bit too squishy for me. yeah i could see like 2-3 small bounces followed by a slightly bigger one maybe? just some ideas. like a rhythm of: one, one, TWO or one, one, one, TWO.
also voodoo lady - yeah i totally understand that, thats a constant battle for me at work since the characters i work with are viewed on a tiny screen, so all their posing has to be pushed and clear. maybe you can have her toss it around or make it clear shes somehow interacting with it if you went in that direction.
Awesome stuff Wes main note is the barrel timing seems to be a bit off - frame by framing through syncsketch looks like the barrel starts squashing/taking impact prior to him touching it
Loving the Barrel run its got such great appeal!. I have a feeling if you make the squash of the barrel more subtle it will give the bounce of the croc more impact, make it look like he is bouncing off more of a hard surface.
Also I had a quick idea of an ultimate for this guy haha. He could sort of kick the barrel forward as he jumps of it and lets it roll forward then lights the bomb in his hand and chucks it at the barrel to explode it. Just an idea
I really hope you keep working on the voodoo lady, she looks awesome so far. I think a sort of attack or recall could be interesting with the charm and pin.
Thank you all for the comments! Sorry I haven't posted anything for awhile, had a bit of time off so I wouldn't get too frustrated with the animation.
@KyleG@Saen - Great notes on the barrel. I've toned down the bounce and changed the timing so that it feels more like the foot is pushing it down before there's any squash.
I've done a load of polish over the whole animation and think it's time to step away from it and focus on the next animation. I do plan to return to this one last time before we need to submit the final animations so any notes, please feel free to put them in these sync sketch videos:
Very creative walk cycle! Probably overkill, but would love to see bombs rolling out of the barrel and exploding along his path Excited to see what you have coming up.
@KielFiggins - I can give it a try with the bombs rolling out, could look really cool! I've had a few notes on the sync sketch video so plan to fix up those issues soon.
For the second animation, I'm going to go with a recall.
Just trying to get the simple story down before I worry about making it look good. I'm kinda liking this idea so I plan to shoot some reference and start blocking it out properly.
Ha! fun story you got there. I know it's still in rough/blocking, but I'd keep an eye out on the repetition. He uses his right hand for everything. Maybe he could throw out the chum with his left hand? then really dig down deep with his right hand (maybe even shoulder depth) to really pull out the accordion? Either way, gonna be a good one.
it would def be cool to see him kinda use his arms in a right/left (maybe while squatting or something so he doesn't have to go up and down and up and down, etc) then both to get the accordion out. maybe if you want, you can have him toss the bomb back into the barrel? idk, probably isn't a big deal (potentially could be funny, but probably bizarre or out of character if he just straight up swallowed the bomb).
Replies
Hope it works out for you, she looks spoopy.
Christian, I'm worried the skinning isn't going to hold up too well when I start pushing the poses for her attack, we shall find out soon.
Ok, I need to remember to keep this updated!
At the weekend I added controls to the character so I can actually get the animation started.
Then I started on the cycle.
I want this character to be playful like she enjoys toying with her enemies so I felt a skipping motion would work well.
I'm currently trying to get some basic timing down. There are a lot of issues in her top half and head motion which need fixing and the arcs on her arms aren't great.
Cheers.
Been working on the cycle a little more. I've gone back and forth between stepped and spline a few times to get the timing and key poses a little more solid.
I'm a lot happier with how it's looking now so I'm going to start splining it out!
Spent the night polishing my skip cycle. Looking at the prop in the right hand, I liked how it has a pin in and felt adding one to the left hand would be a cool idea.
Still need to add animation to the skirt, hair and shoulder parts but will wait until the cycle is closer to finished before I touch that.
@AnthonyAnimation made a great point about the fidgets in LOL's cycles so I might block something out to break this cycle up.
I did get a chance to finish off the last little bits needed, including a polish pass on the legs so hopefully what's niggling you has gone .
I'm happy with how this turned out but I plan to do another cycle with a different rig as I'm struggling to think of a second animation for this character.
Cheers.
Spent some time today thinking up a new idea and came up with a peg leg cycle.
After looking at a few rigs I felt the Croc would work best. I might give him an eye patch and some tattoos but first I need to hunt down some good peg leg reference!
This was the only reference I can remember off the top of my head.
@ajramsey28 - You're totally right, he had one in the last two movies. Will check them out!
@ChristianOrellana - That's great reference! I'll be honest, I started blocking a walk cycle but then saw you mention a run and realised a walk isn't going to work as he's going to be way too slow for the game! So I thought about this as his cycle...
Still needs a lot of work but would love to know what people think!
Also sorted out a sync sketch account as the gif can be a bit slow - https://syncsketch.com/sketch/206604#289638
It'd be cool eventually, to see him stumble to break things up every three loops or so.
Also if you wanted some peg leg ref, Junkrat from Overwatch is a great exaggerated ref.
also voodoo lady - yeah i totally understand that, thats a constant battle for me at work since the characters i work with are viewed on a tiny screen, so all their posing has to be pushed and clear. maybe you can have her toss it around or make it clear shes somehow interacting with it if you went in that direction.
great stuff man!!
I polished the cycle a little and then used that to create this cycle of him hopping from one foot to the other.
Syncsketch here: https://syncsketch.com/sketch/206604#291018
Everything needs a good polish but definitely feel this is becoming a lot stronger.
@Huski - Let me know if you feel the barrel is still a little too squishy as it's easy for me to tone down.
main note is the barrel timing seems to be a bit off - frame by framing through syncsketch looks like the barrel starts squashing/taking impact prior to him touching it
Also I had a quick idea of an ultimate for this guy haha. He could sort of kick the barrel forward as he jumps of it and lets it roll forward then lights the bomb in his hand and chucks it at the barrel to explode it. Just an idea
@KyleG @Saen - Great notes on the barrel. I've toned down the bounce and changed the timing so that it feels more like the foot is pushing it down before there's any squash.
I've done a load of polish over the whole animation and think it's time to step away from it and focus on the next animation. I do plan to return to this one last time before we need to submit the final animations so any notes, please feel free to put them in these sync sketch videos:
3 views: https://syncsketch.com/sketch/206604#298590
Game View: https://syncsketch.com/sketch/206604#298591
Thanks again all!
For the second animation, I'm going to go with a recall.
Just trying to get the simple story down before I worry about making it look good. I'm kinda liking this idea so I plan to shoot some reference and start blocking it out properly.
Syncsketch video is here if anyone has any notes: https://syncsketch.com/sketch/2a720db2624d/#303256
i really like the story/idea of this one