This is my progress thread for the the contest. I'm using the Jill rig from the Joe Daniels Body Mechanics Mega Pack ( https://gumroad.com/l/xhRK ) Its a pretty basic rig and hopefully I'll be able to make it exciting
I did a super rough block out so far, of an ultimate for a wind mage type character. Would love any kind of critique.
I've progressed a little farther, could use more polish. The legs still feel stiff to me and I'm a little stuck on how to fix it I would really appreciate any kind of feedback!
After a very long time of being stuck on what to do for a locomotion anim, I figured I just start on a new character. I'm using the adventurer rig from Kiel Figgins http://www.3dfiggins.com/Store/
So here's a rough start on the new character locomotion. And for the other part I'm going to do a recall... but also a dance XD since I really really like SKT Jhin's recall, and its a dance for Bang bang bang, I figured I'll do something similar with the dance being for the song Sherlock by SHINee
I definitely am working on whatever shenanigans is happening with the head, and gonna make the arms less stiff. But I do like how its starting to feel. Any feedback is much appreciated
Nice double bounce! I'd suggest reducing the range on the spear arm and amping up the free arm, since they both feel the same weight wise. Really make him fee like he's carrying a rather large weapon and countering that with the free arm.
Update! I'd really love to add in something so its not just a basic cycle but I'm going to start the recall/dance for now. In the meantime any feedback would be greatly appreciated!
Very nice walk! I would say to tone down his body's ty. It reads well from the top view, but the side view it seems a bit much. Also, the feet feel very smooth for such a intense body motion.
Very nice walk! I would say to tone down his body's ty. It reads well from the top view, but the side view it seems a bit much. Also, the feet feel very smooth for such a intense body motion.
That's something I noticed too, but since league is in a isometric top view should I wasn't sure if I should just make sure it reads the best from that angle. I'll try to see if I can find a happy medium. Can you elaborate a bit about the feet? I don't quite understand. Thanks!
Small update on the recall/dance super duper rough block out it definitely is feeling a little long, but I am trying to re-time some things and/or maybe remove a section
Might be a little late to this party, but since you were saying the Recall animation felt long: the Recall spell in-game is 8 second long. From my own rummaging around it looks like some champs also have a 'landing' animation when they arrive back at base - could be a good place for a big flourish at the end of his dance?
(Apologies if I'm telling you something you already know).
@len_anim ahhh I didn't even know that was a thing, it SHOULD be fixed now, please let me know if its still not working!
@Arramil those are definitely ideas I have played around with but since I've taken such a long break I very much appreciate the reminder I think a landing would be cool but I'm having trouble coming up with a good concept for it that would fit in to the context of the dance right now but I will keep it in mind moving forward!
Nice start on the walk! It looks like the spacing at the start, where he steps with his right foot, isn't the same as when he steps with his left foot.
Also be sure to track the arc of the spear. Any movement in the spear will be amplified a lot by slight gestures in the character. Think of the spear's weight and balance.
@AnthonyAnimation Oh man took me a bit to notice the spacing issue but I totally see it now thanks! And I'll be sure to take another pass at the spear thanks!!
Replies
https://syncsketch.com/playground/fda0c64093f34609981d3968f9a575f4#281058
I've progressed a little farther, could use more polish. The legs still feel stiff to me and I'm a little stuck on how to fix it I would really appreciate any kind of feedback!
https://syncsketch.com/playground/86e96e1c29df45b18c52bd754d3908dd#282871
Syncsketch:
https://syncsketch.com/playground/fda0c64093f34609981d3968f9a575f4#281058
Syncsketch:
https://syncsketch.com/playground/fda0c64093f34609981d3968f9a575f4#281058
So here's a rough start on the new character locomotion. And for the other part I'm going to do a recall... but also a dance XD since I really really like SKT Jhin's recall, and its a dance for Bang bang bang, I figured I'll do something similar with the dance being for the song Sherlock by SHINee
I definitely am working on whatever shenanigans is happening with the head, and gonna make the arms less stiff. But I do like how its starting to feel.
Any feedback is much appreciated
Good luck!
I'd really love to add in something so its not just a basic cycle but I'm going to start the recall/dance for now. In the meantime any feedback would be greatly appreciated!
https://syncsketch.com/playground/b7433191d2f047f9933441e75eac0870#299175
super duper rough block out
it definitely is feeling a little long, but I am trying to re-time some things and/or maybe remove a section
Any final polish notes will be very appreciated
https://syncsketch.com/sketch/075bcaa0cbae/#315830
(Apologies if I'm telling you something you already know).
@Arramil those are definitely ideas I have played around with but since I've taken such a long break I very much appreciate the reminder I think a landing would be cool but I'm having trouble coming up with a good concept for it that would fit in to the context of the dance right now but I will keep it in mind moving forward!
Also be sure to track the arc of the spear. Any movement in the spear will be amplified a lot by slight gestures in the character. Think of the spear's weight and balance.