Hello, I'm Callum and this will be my WIP thread for the contest.
Currently I'm looking for rigs to use, with lily or ultimate bony being my better options.
I thought creating character ideas with all their abilities would be a fun start and would give me variety in the animations ideas I could pick from.
Two Idea's I have in mind, the first an old man conjurer, based off of my D&D character.
He summons doors linked to other realms from cubes he throws from his bag. Basically fun with portals, the doors can either be used to summon certain monsters/ parts of monsters, or to move people around.
This idea is less fleshed out but I like the idea of his recall being throwing a door down and getting the wrong one and having to rummage for the correct cube.
The second idea is a Elise type range/Melee switch dualist, based off of words my little sister suggested as I was thinking of ideas: fate, destiny and sewing. I realise the switch would probably replace the R like Elise's does but I had an ability that would have been the ult before the switch ability came into play.
The ability would be sewing two enemies together, so either quickly teleportation between the champions attaching a thread between or a stationary movement that adds the threads magically then a pull to force them into a closer radius. Games wise it would probably restrict movement away from each other and share dmg for a short time.
The ideas aren't final.
Replies
I've started my run animation, using Lolking to reference Fiora's run, and I'm trying to add a little more bounce and exaggeration similar to poppy.
I'm finding the weighting on the bobbin to be difficult, Lily's small arms and the bobbins size make manoeuvring it difficult without awkward stretching or clipping. but I like the size so i'll find a way.
I've still got some stuff to improve with the run before I do the detail with the thread, etc.
https://youtu.be/tgQFY1rSFdY
I'm happy to receive any critique or suggestions.
https://syncsketch.com/sketch/142529#286404
I'll probably add a run break after I'm happy with the basic loop then move onto the ult or recall.
https://syncsketch.com/sketch/142529#287102
I've pretty much finished clean up on the run, not sure if theres much else to add, I started the run break which has been a bit difficult, wasn't sure the best way to make her stumble/trip. Could make it more subtle?
I had a couple of different versions blocked and this is the better in my opinion. Still early stages, bit messy because I had to change the timing a lot to make it keep a constant speed.
Any suggestions would be welcome.
https://syncsketch.com/sketch/142529#297832
https://www.youtube.com/watch?v=GmEt9t5Vozc&feature=youtu.be
This is my timing modified blockout for the ULT, it goes from weapon switch (not really necessary), spell channel, first click, pause/ attack, second click, and end. After I've got the timing right, and everything looks more fluid I might try zeroing out everything so I can record it better.
Been a bit distracted with other things lately so hoping I can get back into the swing of things.
https://youtu.be/304ropW15ag
https://syncsketch.com/sketch/17d009553a74/#311790
https://youtu.be/921b4ChFhfE
https://syncsketch.com/sketch/17d009553a74/#315231
I'm a little confused by what exactly's going on in the ultimate attack - is she bouncing around enemy players? Or does the attack interact with terrain? The ending is a little ambiguous too - I'm not sure if she's off-balance, or doing something like a fencing riposte (since she sort of waves her needle around a bit).
I'm not familiar with the rig, but the lunge to the targets can be sped up by 2x at least. Have a nice smear in there to lead that eye. Having a quick hold just before the strike will help it read after the fast action.
With the ult, it would be the initial click lunge with the jump up to attach the thread to champion and hit with bobbin.
The second click lunge would be to attach thread to champion two and flyby bobbin hit.
Finally the off balance part is her attempting to stop using the thread and almost falling backwards, which in turn causes the champions to be pulled together.
(ult in general is dmg two enemies and restrict the movement range from each other for a set time (forced combat))
Maybe more recognisable if I add the thread in but will have to try work on improving that without for now... I had the base idea of two click towards enemies to damage and attach but the jump and off balanced stumble were spur of the moment. Wanted to make her a little clumsy. (sorry for long description)
First time animating something so cartoony and stretchy so expected a decent amount of unknown improvements needed.
I realised early that the rig wasn't really the best for the view (giant head, tiny body) but I like the character.
I'll get on trying to make it a bit more snappy, recognisable, etc. Change the timing more. Maybe make the spin larger.
https://syncsketch.com/sketch/17d009553a74/#318876
https://youtu.be/u8JCSZ3XckY
https://syncsketch.com/sketch/17d009553a74/#322302
https://www.youtube.com/watch?v=5DlLF0N_nfg
https://youtu.be/9fX7QFXYzDE
In the end I think its ok, was a nice learning experience creating a very stretchy exaggerated animation.
It could still use more, but I had a couple problem along the way which were making it a pain to work on.
looking at some of the other submissions I could have made it more unique, maybe sticking to an earlier concept.
Good luck to everyone.