[Riot Creative Contest 2017] - Callum Faulkner

polycounter lvl 4
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calllum polycounter lvl 4
Hello, I'm Callum and this will be my WIP thread for the contest.

Currently I'm looking for rigs to use, with lily or ultimate bony being my better options.

I thought creating character ideas with all their abilities would be a fun start and would give me variety in the animations ideas I could pick from.

Two Idea's I have in mind, the first an old man conjurer, based off of my D&D character.
He summons doors linked to other realms from cubes he throws from his bag. Basically fun with portals, the doors can either be used to summon certain monsters/ parts of monsters, or to move people around. 
This idea is less fleshed out but I like the idea of his recall being throwing a door down and getting the wrong one and having to rummage for the correct cube.

The second idea is a Elise type range/Melee switch dualist, based off of words my little sister suggested as I was thinking of ideas: fate, destiny and sewing. I realise the switch would probably replace the R like Elise's does but I had an ability that would have been the ult before the switch ability came into play. 
The ability would be sewing two enemies together, so either quickly teleportation between the champions attaching a thread between or a stationary movement that adds the threads magically then a pull to force them into a closer radius. Games wise it would probably restrict movement away from each other and share dmg for a short time.

The ideas aren't final.

Replies

  • calllum
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    calllum polycounter lvl 4
    I decided to change the elise type character into a duellist like Fiora, for the purpose of the contest. adding 2 needles and a bobbin to the lily rig.
    I've started my run animation, using Lolking to reference Fiora's run, and I'm trying to add a little more bounce and exaggeration similar to poppy.
    I'm finding the weighting on the bobbin to be difficult, Lily's small arms and the bobbins size make manoeuvring it difficult without awkward stretching or clipping. but I like the size so i'll find a way.

    I've still got some stuff to improve with the run before I do the detail with the thread, etc.


    I'm happy to receive any critique or suggestions.
    https://syncsketch.com/sketch/142529#286404

    I'll probably add a run break after I'm happy with the basic loop then move onto the ult or recall.
  • calllum
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    calllum polycounter lvl 4
    I changed the bobbin to be at the side of the character, I think it makes it look more awkward to run with and the weight is a bit better. still need more though.
    https://syncsketch.com/sketch/142529#287102
  • ajramsey28
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    ajramsey28 triangle
    I really like your character idea and weapon, its really unique. I also like the overlap you have. What kind of personality are you going for? Right now she feels determined to me. It makes her adorable. XD 
  • calllum
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    calllum polycounter lvl 4
    Thanks, ye I gave her a serious/ determined face when posing to test the controls. I might make it more child serious were she breaks character a bit, because I'm considering a slight trip for the run break given the size and weight of the bobbin, or possibly losing grip of it.
  • ajramsey28
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    ajramsey28 triangle
    that sounds like a good idea! Cant wait to see it!
  • calllum
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    calllum polycounter lvl 4
    I took a little time off, but I'm back to animating.
    I've pretty much finished clean up on the run, not sure if theres much else to add, I started the run break which has been a bit difficult, wasn't sure the best way to make her stumble/trip. Could make it more subtle?

    I had a couple of different versions blocked and this is the better in my opinion. Still early stages, bit messy because I had to change the timing a lot to make it keep a constant speed.
    Any suggestions would be welcome. 

    https://syncsketch.com/sketch/142529#297832


  • calllum
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    calllum polycounter lvl 4
    I decided to abandon the trip for now, To big for a run break in League. Could work for a transition from the nexus speed boost but Isn't a thing. I attempted to create some smaller trips but non of them were working out.
    This is my timing modified blockout for the ULT, it goes from weapon switch (not really necessary), spell channel, first click, pause/ attack, second click, and end. After I've got the timing right, and everything looks more fluid I might try zeroing out everything so I can record it better.
    Been a bit distracted with other things lately so hoping I can get back into the swing of things.



    https://syncsketch.com/sketch/17d009553a74/#311790
  • calllum
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    calllum polycounter lvl 4
    This is the revised blocking for the ult, modification from the syncsketch suggestions. The camera will probably not be the final one, just a place holder while i try to find the better way. just given more detail at the moment. I decided not to zero out the animation because it lost it's motion a bit.



    https://syncsketch.com/sketch/17d009553a74/#315231
  • SlackClive
  • Arramil
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    Arramil node
    I like the concept!  Needle and thread as weapons is a neat idea for a character that small (maybe she can help out if Tibbers ever needs a fix).

    I'm a little confused by what exactly's going on in the ultimate attack - is she bouncing around enemy players?  Or does the attack interact with terrain?  The ending is a little ambiguous too - I'm not sure if she's off-balance, or doing something like a fencing riposte (since she sort of waves her needle around a bit).
  • AnthonyAnimation
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    AnthonyAnimation greentooth
    Cool idea! A few things to keep in mind- game cam is very important. You'll want to make sure it reads well from the 3/4 perspective. Also timing is should feel snappy and responsive. If it's an ult you want it to feel impactful and with a snappiness.

    I'm not familiar with the rig, but the lunge to the targets can be sped up by 2x at least. Have a nice smear in there to lead that eye. Having a quick hold just before the strike will help it read after the fast action.
  • calllum
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    calllum polycounter lvl 4
    @Arramil Thanks.
    With the ult, it would be the initial click lunge with the jump up to attach the thread to champion and hit with bobbin.
    The second click lunge would be to attach thread to champion two and flyby bobbin hit.
    Finally the off balance part is her attempting to stop using the thread and almost falling backwards, which in turn causes the champions to be pulled together.
    (ult in general is dmg two enemies and restrict the movement range from each other for a set time (forced combat))

    Maybe more recognisable if I add the thread in but will have to try work on improving that without for now... I had the base idea of two click towards enemies to damage and attach but the jump and off balanced stumble were spur of the moment. Wanted to make her a little clumsy. (sorry for long description)  



  • calllum
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    calllum polycounter lvl 4
    @AnthonyAnimation Thanks, ye I've been trying push the stretch of the model without it being to awkward looking (which had actual broken the rig a bit... the feet and hands seem to like to outstretch the ik on occasion...).
    First time animating something so cartoony and stretchy so expected a decent amount of unknown improvements needed.
    I realised early that the rig wasn't really the best for the view (giant head, tiny body) but I like the character.
    I'll get on trying to make it a bit more snappy, recognisable, etc. Change the timing more. Maybe make the spin larger.
  • calllum
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    calllum polycounter lvl 4
    quick update, increased the speed as suggested. There's a pause after the first hit instead of before hit, like before, currently I like the somewhat fluid transition from lunge to jump and cant get a pre hit pause in that looks right. I increased the needle and bobbin size when hitting so they are a bit more noticeable with the new speed. Going to start cleaning up and added more detail, needs a decent amount.

    https://syncsketch.com/sketch/17d009553a74/#318876




  • AnthonyAnimation
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    AnthonyAnimation greentooth
    Looking better! I left a few notes. The stretches are working nicely, if the head has a stretch control I'd add that in as well. Try adding an antic at the start, right now she just shoots off and it's a little abrupt.
  • calllum
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    calllum polycounter lvl 4
    @AnthonyAnimation Thanks, I can't find a stretch control for the head, could attempt scale for the extra fast parts but might look messy given it doesn't scale completely.
  • calllum
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    calllum polycounter lvl 4
    Quick Update, Changed the initial lunge to a arc, started cleaning up some of it. added in a quick constrain to the thread to show it attaches to the enemies, though this doesn't look to good.

    https://syncsketch.com/sketch/17d009553a74/#322302


  • calllum
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    calllum polycounter lvl 4
    My submission for Riot Creative Contest 2017



    In the end I think its ok, was a nice learning experience creating a very stretchy exaggerated animation.
    It could still use more, but I had a couple problem along the way which were making it a pain to work on.   
    looking at some of the other submissions I could have made it more unique, maybe sticking to an earlier concept.
    Good luck to everyone.
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