Hi, im sorry, but due to my job overtime in my past month , i have to call forfait from the Challenge.. =( im sorry for all the user that was interested and was follow my tread, i wish i can have a better situation in the next challenge on polycount or on any other platform, im sorry guys.. See ya around.. and Congraz to all the user that partecipated to this contest and i wish you good luck .. i saw a lot of great work.
Bye ,
Jack
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Concept idea for the Woar skin.. im a bit stuck in the design of the gloves, but overall im pretty satisfied of the result by far,
i hope to find a good design for the glove so i can decide my color palette..
SOON new update, i hope u like it =D
it gives of a bit of princess mononoke vibe, cool stuff.
UPDATE 1
Today i did some small progress... i started with some color palette test using the palette used for Woad King Darius Skin. i just came up with 2 color set.. i will test some more.. in the next few days..
In the spare time after work.. i decided to do also some progress on the 3D mesh.. so i worked on zbrush tryng to build a body in dynamesh and find a good balance of propotion in order to fit the body style used in the game..
Like alway critique and feedback are very welcome.. looking forwad for new update i wish a good work all.
For the modeling i would say some anatomy parts could stand more like the ribcage looks really flat in the sideview ( but looking from front view). Same thing i would say in 3/4. The ribcage and the wings of the lastissimus dorsi could be improved, giving a better silhouette of your character. Watching your post and looking to see more of it
thanks man, im glad u like it.
About the rib cage u are right, it feel a bit flat and i will do some test.. and post it =D atm im kind of not sure about the distance from the deltoid and the major pectorals.. seems they are too distant like she have the spline bended too back (i hope u understand me), about the latissimus dorsi, i will improve for sure, they seems missing.. because of the line of the rib is too strong
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im close to publish a major update i need to find just a bit of time for a good presentation.. as a tease this is the sketch of the gauntlet, im kind of eng up doing something not too complex..the only thing that matter is that vi is able to smash everything!
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in the image below is visible the initial phase of blocking out geometry and volume for the singular shape and see together if in 3D works, im happy so far.. im way far from a good state, but i reserved a free day in the weekend for work on her so i think i will do big progress.. (crossfinger)
i hope you like it, like always critique and feedback are welcome..
bye!