Hey, everyone. First time posting here on Polycount.
Will be working on Ryze, the Puppet Master. Even though I haven't played LOL in years, Ryze still my favorite character.
So I'll try to post some updates on a weekly basis.
See ya soon, folks. Wish me luck
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Well well...the main idea is to turn Ryze into this awesome puppeteer who commands a wizard marionette.
But I still don't get how to handle the puppet handle (c'mon, the pun was funny!?) and the strings. Suggestions are welcome!
Now it's time to start the model sheet and jump into the high poly. Zbrush still is a mystery but I'm ready to tame it
Good luck proceeding with zbrush!
Oh boi, sculpting is killing me.
I don't know why but the result doesn't feel right. Even thought on skipping the high poly model to save some time.
But I'll keep on trying for more 1-2 weeks. Send me your good vibes pls!
And I'll try to update the topic as soon as possible (a.k.a. college vacation). Until this, my schedule is full bananas.
Did some head concepts to help me on the sculpting time.
Any tip to keep the model just like the concept?
Golly gosh, why so difficult?
But hey, I AM NOT GIVING UP! That's a new chance to start over and practice a lilttle more about painting and stuff, amirite? Plus, college is over for now which means a lot of time to finish these nice boyz
Lil update on the piece anyhow: The previous colors were a bit saturated and the concept too simple. Now I'm trying to give it some depth and details right from the (re)start to help me figure out the next steps.
As a Ryze main I'm really curious with the results of that cool concept
I'm back from the dead. Puppet master Ryze as well.
Just a quick peek to show you all the progress.
To be honest I don't think it's good enough. Working on the sculpt showed me some major anatomy flaws.
And I still don't get how to make the model look just like the concept and it's getting me mad.
Anyway, looking how I went from someone who never touched Zbrush to someone who can sculpt something makes me proud in a certain way.
So, wish me luck folks and give me tips please!
ZBrush darling, we had some nice and stressful moments. But now it's time for some Maya action, baby! /o/
But so sad I wasn't able to finish it on time