Hi everyone! Welcome to my wip thread. This will be my first animation contest ever! I'm really excited and nervous. Haha but I hope I have a fun learning experience doing this. I have decided to use Stella from Joe Daniels body mechanics rig pack.
http://gumroad.com/l/xhRK Animations will be
Character running with a lollipop
character ultimate attack
Replies
I am trying to figure out the timing. Does she look to slow? Any other feedback is welcome, the whole thing is still a wip. Like I said earlier, ignore the arms they are very wip.
http://www.youtube.com/watch?v=bqnomYUkME8&feature=youtu.be
http://www.youtube.com/watch?v=zwA6iiPQAYY&feature=youtu.be
http://www.youtube.com/watch?v=tHNz-UY6VGc&feature=youtu.be
So now I am going to move one to the ultimate attack and come back to this.
Feedback is welcome! https://syncsketch.com/sketch/9897291e21da/#302563
I hope that link works.
Here are some gifs
Here is a wip blocking for my ultimate attack. What she is doing is throwing up a candy orb(imagine cool and sparkling) and hitting is like a tennis ball/ping pong ball. Ill add a simple sphere when the animation is more filled out. Its only key poses right now. I think I need to work on the end a bit more. The little pop at the end/start is because she lands slightly different. i'm thinking about moving it to have to same start and end position or if I should leave it??
let me know what you think.
this only has stuff that needs critiquing right now
https://syncsketch.com/sketch/9897291e21da/
this is what is cleaned up so far
this is what the whole animation looks like right now. Everything after the second hit hasnt been cleaned up so it looks werid
I still need to add the little candy ball thing she hits so pretend its there. XD
If you'd like reference of a League character check out Lux or Lulu.
For example lets say the entire things has even timing and takes 15 frames total. Which means the antic is 5 frames, action is 5 frames, and settle is 5 frames. You'll want to adjust it so it's something closer to antic 3 frames, action 2 frames, settle 10 frames. That's just an example, but hopefully it helps. The action would have a smear to help lead your eye, but maintain a quick motion.
Since it's an ult it may help to have a slightly longer windup, it depends on the timing you're looking for. If you check out Lux's ult there is a large charge time to telegraph something big is coming, then BLAM. You have multiple hits instead of one large attack, so make sure to hold the action after each attack longer (it acts as an antic) then have the transition to the next attack short.
So some things didnt work out how I wanted them too. I animated a little ball to represent the magic she was hitting but it looked really weird and distracting from the actual animation so I left it off. So imagine glowing sugar magic trailing around and her hitting it back and forth. I just kept the run simple, I didnt like the little variation so I took it out. Overall I am happy I entered this. It was fun and I feel like I learned some things and personally improved on some areas so that is a win for me.
Enjoy and good luck everyone!