Hi everyone,
My name is Zaid aka Skeletal Raven , been doing 3D since 2013, currently Freelancing as a Game Art Generalist
Will be working on a Skin for Jhin, I don't play much LoL or online but I always admired the amount of work that was put into LoL characters and the flavors, will be working on Jhin Character skin.
Wish me luck!
Replies
I know it is cheesy, but hi! I love cheese, it is melty!
update: forgot to mention that I went with the blue skin as he is undead and he has a red Native war paint on his face and ent with the orange brown color for the hair to contrast the skin color.
Thank you very much!
alright! here is a very rough model sheet, not all the design elements are placed here as this is a mere proportional land marks to clean the idea better for modeling.
next jumping to a more detailed design elements ( weapon, accessories, stitches, etc...)
I usually start my models with lowpoly mesh to have clean topology, concentrating on the topology it self more than proportions to just set up the model for sculpting.
2nd stage using blender sculpting tools I start moving around the mesh like clay to and sculpt it at a low sub div to fix all the mis-proportions that i have all over the place, still not complete yet but getting there for sure
so I looked through my uploaded messy data base and found an old version of the model and started working on Crying Wolf Jhin again!!!
will start sculpting after I finish modeling the weapon, but I really like the results so far and I can cut a tad more poly on him I believe, so far he is 8K Tris
so I looked through my uploaded messy data base and found an old version of the model and started working on Crying Wolf Jhin again!!!
will start sculpting after I finish modeling the weapon, but I really like the results so far and I can cut a tad more poly on him I believe, so far he is 8K Tris