I know that it isn't the core part of this challenge, and it depends where you want to put your focus, but I'm worried that your concepts looks a little bit too close to her original skin from an in-game view. I like the middle concept, but I'd make the balls bigger so they become a key part of the skin. The most visible parts of the character will be her hair and the metallic thing behind her head, so if you want the skin to really stand out, you might want to look into changing the shape/color of them.
@Locko Thank you, I think I will put in some samurai plating into the final.
@Naibaf99 Thank you , the third one is the one I'm mostly unsure, maybe I pick some cloath parts out of it.
@Technoir06 Thank you, the last one is my fav so far, I think I will bould on top of it.
@Yangyexin Thanks I think I go with the last one, for now. I'm still not really hapy with the designs.
@Howlling Carnage Thank you, hmm thats the one I'm mostly unsure about.
@Utte Thanks for the critique. I want to redesign the clasical skin, keeping it in the same spirit I guess, refine it. I think I keep the main shape of the floating thing, maybe with some little change. The hair change is a good idea, don't have many ideas for it yet.
I thought befor I get better ideas for the design I do some base body sculpt. work in progres:
Hey man! awesome concepts! I think armor plating and warrior/like clothes are the way to go in order to really diferenciate her from any other ionian champ, try to explore different designs for the floating piece at her back and find the synergy between that and her weapons, since, in my opinion Irelia is pretty much define by her blades, push this as much as you can! you got this!!
Replies
I think I will work in more metal armor parts.
Regards!
@Locko
Thank you, I think I will put in some samurai plating into the final.
@Naibaf99
Thank you , the third one is the one I'm mostly unsure, maybe I pick some cloath parts out of it.
@Technoir06
Thank you, the last one is my fav so far, I think I will bould on top of it.
@Yangyexin
Thanks
I think I go with the last one, for now.
I'm still not really hapy with the designs.
@Howlling Carnage
Thank you, hmm thats the one I'm mostly unsure about.
@Utte
Thanks for the critique.
I want to redesign the clasical skin, keeping it in the same spirit I guess, refine it.
I think I keep the main shape of the floating thing, maybe with some little change.
The hair change is a good idea, don't have many ideas for it yet.
I thought befor I get better ideas for the design I do some base body sculpt.
work in progres:
and what I got so far:
Thank you for the coments and good luck.
Some old work in progress pictures:
final sculpt with details:
there was a details block in stage which i don't have as a whole anymore, deleted some subtools xD
Low poly in Zbrush/Blender
it has to many polygons, but I don't think its to bad for the first try on such a complex character
AO bake in Blender Cycles:
looks a bit better then what I got out of Substance Designer
next time I shuld make a cage for the baking proces
but I thought I paint over anyway
What I got out of Substance Designer:
I thought it would make a good base for painting over
Almost done,
fixing all the details
I think the most difficult part is to design all the details, so that it makes sence and fits together
hope some people like it
having some fun with it
NIce chalange, was fun.