[Riot Creative Contest 2017] - Stéphane Videlo

polycounter lvl 3
Offline / Send Message
Sotatsu polycounter lvl 3
Hi everyone!  :)

This will be my WIP post for the Riot Creative Contest 2017.
I'll come back soon with some news about the rig I'll use and the animations I'll do with it.

Replies

  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Here is one of the ideas I would like to exploit for my animations this year: A humanoid cat creature who fight with her claws. She would have the ability to extend her arms and claws to deal a lot of damages.
    I would like to make her gracious, but deadly like an assassin, in order to have a good contrast with my previous animation entry for the Riot Art Contest 2014 (a very Brutal little Yordle with two drills).

    I plan to play a lot with stretch & squash in order to have very dynamic poses.

    This rig is not definitive, and I'm still thinking about other characters ideas I could use for this contest.
    The brainstorming continue :)

  • Zimuus
    Offline / Send Message
    Zimuus polycounter lvl 3
    The giant claws are awesome and would look great in League, even if you change the rig I'd love to see the claw idea stay! (maybe make the claws even bigger!)
  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Hey ! 

    After a bit of thought, I  decided to not continue with the cat girl rig I made earlier.

    I decided to go with this new rig : A witch with a monstrous book that can eat people.

    (I'll call her "Definitely not Veigar")

    I plan to do a walk cycle and an ultimate move.

    Ultimate move : It's a two steps ultimate. After the first activation, the book turn into a monster that grab an opponent with its tongue and eat it.
    After the second activation, the book spit the opponent and a lot of pages that knock back all opponents (including the spited one) in front of the witch in an angle of 45°

    My main references for this character are :

    Bayonetta: I like her attitude. It's like she doesn't care about the fight. She's just toying with her enemies.
    Michael Jackson: strong poses while dancing.
    Monster book from Harry Potter: The beasty attitude. It's just a little book, but It's like nothing can stop it.

    I expect to show you some new stuff next week.

  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Hey !

    After a few tries with my previous rig, I realized that I wasn't very convinced by the animation I planned to make. In fact, For my previous ultimate idea, the main problem was that most of the actions would be done by the book, while the sorcerer would stay back and just do some random poses. I still think I can provide a satisfying animation with this rig, but not good enough for a contest like this in my opinion.

    That's why I changed my mind (again !), and decided to animate an other character.
    This time, it will be a savage girl who fight with her hair.
    My goal is to make her bestial, like a predator ready to kill anything that would stand in her way.
    Her hair will act like tentacules during her ultimate.



    I already started her run cycle. It's still work in progress:
    -Hair is not animated properly for now. It's just a simulation.
    - I plan to add some random movements during the cycle, like her looking left and right, seeking for a prey to grab with her hair.
    -Still have to modelize hair with a real 3D model.
    https://syncsketch.com/sketch/209658#296333  

    I wanted this run cycle to fit with the global speed of LoL champions. I am hesitating to make a faster run cycle to exaggerate the bestial behavior of my character, and make her look like more a bloodthirsty monster.
    Any feedback is welcome. (Just forget the hair animation for now).
  • Arturow
    Offline / Send Message
    Arturow interpolator
    Cool! it kind of remind me of Necali from SFV :P
  • jchristo
    Offline / Send Message
    jchristo polycounter lvl 4
    Looks great!  Can't wait to see what you do with the hair.
  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Thanks!

    Arturow said:
    Cool! it kind of remind me of Necali from SFV :P
    Necalli is in fact one of my many references for this character. :)




  • yararstss
    Offline / Send Message
    yararstss keyframe
    The moviment is awesome! and her intention is clear! Congrats :)
  • ajramsey28
    Offline / Send Message
    ajramsey28 triangle
    wow this is so awesome and fluid! I looovvve her hair!!!!
  • Pilgrim1987
    Offline / Send Message
    Pilgrim1987 vertex
    I love how fluid her movement are. And a variation over the cycle seem seems to be good idea.
  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Thanks everyone :) 
  • SunnyD
    Offline / Send Message
    SunnyD vertex
     That hold before she pounces into her next step makes this animation come to life! Love it :)
  • Arturow
    Offline / Send Message
    Arturow interpolator
    SO COOOOL! The evolution of the attack is awesome!! and I prefer the short version of the run :P I think it adds a better punch in the action. Now it gives me some Tokyo Ghoul vibes :P!
  • len_anim
    Offline / Send Message
    len_anim polycounter lvl 2
    I love it! Great timming, it looks like a League of Legends Hero! Nice job!
  • imLav
    Offline / Send Message
    imLav triangle
    Looks like you are going to win again :D 
  • Sotatsu
    Offline / Send Message
    Sotatsu polycounter lvl 3
    Haha, thanks, but I wouldn't be so sure. There are a lot of talented animators participating the contest this year. I am not sure to be in the top 3 this time :)

    Besides, here is what will probably be my submission. But I am still hesitating with one thing : 
    - Should I use the perspective for the front and side view of the ultimate, or do I have to stick with the orthographic. Or should I keep both like I did in the current video ?


    I came back to the short version of my run cycle, as Arturow suggested, and finished the animation of the hair in time.
    Animating all those hair tentacles was a real challenge. I wasn't sure of the result from the beginning to the end.
    Even if I think I could use the hair a different way for the final attack, I am pretty satisfied with the final result.

  • Dhairyasheel
    Offline / Send Message
    Dhairyasheel polycounter lvl 3
    amazing :) good luck
  • thathenryguy
    The hair looks insane!  Great job @Sotatsu!  Good Luck!
  • Archanex
    Offline / Send Message
    Archanex polycounter lvl 12
    Nice work dude! That hair looks like it was a lotta work!
  • KielFiggins
    Offline / Send Message
    KielFiggins polycounter lvl 2
    Very nicely done! I dig the attention to details on the dummy reacting to the attacks, raises the whole piece.  Good luck!
  • TheLittlePaint_
    This turned out fantastic! Really great job and such great inspiration. 
  • Eepox
    Offline / Send Message
    Eepox polycounter lvl 3
    Truly amazing. It boggles my mind how fluid the hair animations are. Well done!
Sign In or Register to comment.