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Simulating Space shuttle launch maya/unity

polycounter lvl 4
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bybyle polycounter lvl 4
Hello guys! 
For an internship, I have to simulate a space shuttle launch. But i actually haave no idea how to do it. We have the choice between real time or a cinematic. But in both case, idk how i can do it. 

By "it" I mean the speed effect, the atmosphere effect, the transition between the sky and space, etc. I never worked with unity so I wanted to do a cinématic, but idk how to do these effects. 

And if I have to do a real time one on unity, do you guys know how can i do the transition etc? (This is an important project for a space center so im a bit stressed lmao) 

Hope it was clear tho, thanks a lot guys! 

Ask if there are any questions i can answer abojt the project! 

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  • Obscura
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    Obscura grand marshal polycounter
    Can you please put a nice reference video? Or an animatic? This would help more...
    Also, is this going to be a video, or an interactive experience, like fps view or something.

    At first I would say you probably need:
    - camera shake (i know)
    - nice flame particles behaving realistic in such a condition
    - refraction
    - some sky background with some foreground elements possibly, depending on your shots
    - if you go real time, a good material for the sky transition, this also depends on your cameras
  • bybyle
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    bybyle polycounter lvl 4
    Yeah i'll be FPS like we will be on the cockpit from the launch to the landing (+/- 2 hours) 

    My main problem for now is the sky transition, could you explain? (or do you have a tutorial link or whatever maybe?)

    I dont have any shots or animatic, i could do one tho, but not this week, finishing an other large project!

    Thanks!
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