Hello guys!
For an internship, I have to simulate a space shuttle launch. But i actually haave no idea how to do it. We have the choice between real time or a cinematic. But in both case, idk how i can do it.
By "it" I mean the speed effect, the atmosphere effect, the transition between the sky and space, etc. I never worked with unity so I wanted to do a cinématic, but idk how to do these effects.
And if I have to do a real time one on unity, do you guys know how can i do the transition etc? (This is an important project for a space center so im a bit stressed lmao)
Hope it was clear tho, thanks a lot guys!
Ask if there are any questions i can answer abojt the project!
Replies
Also, is this going to be a video, or an interactive experience, like fps view or something.
At first I would say you probably need:
- camera shake (i know)
- nice flame particles behaving realistic in such a condition
- refraction
- some sky background with some foreground elements possibly, depending on your shots
- if you go real time, a good material for the sky transition, this also depends on your cameras
My main problem for now is the sky transition, could you explain? (or do you have a tutorial link or whatever maybe?)
I dont have any shots or animatic, i could do one tho, but not this week, finishing an other large project!
Thanks!