It's likely this model has non-manifold mesh, that's why it's breaking. Editable Poly requires specific topology rules. Editable Mesh does not, you can have edges extruded in the middle of a surface for example. Editable Poly does not support this.
Where did you get the model from? Ask them for the source file. The .3ds format is really old and terrible, it breaks the vertices everywhere you have a UV split, for example. Better to export using a different format, like OBJ or FBX.
Also, what are you trying to do with it? You may not need Editable Poly.
I ended up asking for the blender file so I could export to FBX which gave slightly better results. The model was for a client who needed it UV mapped so he could texture it; not sure on what the end-purpose was.
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Where did you get the model from? Ask them for the source file. The .3ds format is really old and terrible, it breaks the vertices everywhere you have a UV split, for example. Better to export using a different format, like OBJ or FBX.
Also, what are you trying to do with it? You may not need Editable Poly.
I ended up asking for the blender file so I could export to FBX which gave slightly better results. The model was for a client who needed it UV mapped so he could texture it; not sure on what the end-purpose was.