I found this set of concepts a couple of months ago on
Artstation and couldn't resist doing one for this project. Mostly done with the modeling in Lightwave and will throw it in ZBrush soon (if my computer doesn't get packed up before that). The kids are on the list of things to model, but that will be after the tank is done. I know I am missing a couple of wires and tubes, and still have to do the flags. I was having trouble figuring out how to model fluttering cloth. Comments welcome.
Original Concept:
A couple views of my work
Replies
My one thought is that the segmented portions of the alligator could use some cleaner lines. On the tail, I'd be inclined to keep the segments somewhat uniform and use the hinging to get that nice arc, rather than actually bending is around.
What is a standard work flow for texturing a hardsurface object with lots of pieces and lots of different surfaces? Texturing has never been my strong point. Never learned really how to make good ones. ZBrush has helped immensely but with only really organic models. For this reason I have tended to model as much detail as I can then use simple surfaces. Trying to fix that.
On a related note, ZBrush doesn't like the multi edge polygons that are scattered throughout the model so I triangulated them. Now the triangle geometry is messing with letters and stuff I am trying to paint on as shown. I have always sort of gave up at this point and put the images on as additional textures later in Lightwave.