I am just getting introduced to Substance Painter 2. It seems to me that if I can just paint whatever details I want onto a normal channel, why bother sculpting a hi resolution mesh to extract details from? Is it just a matter of which program has your preferred tools? Or is there something more to this? Or... are people already doing what I'm talking about?
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IMO it's wise to bake off a fairly simple highres mesh and then apply details that are awkward to model/bake (panel gaps, holes, rivets etc. ) via some sort of texture (eg. painter)