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Trying to reverse engineer this texturing process

Easton
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Easton vertex
Hi all,

I am trying to get to a specific goal and I am trying to follow other companies into the field they are in. I know many of the good companies use textures in the format below but I am not sure how to go about recreating that process with my own building models. How did or why did they make the outside of the mapped textures look fuzzy? I know they're in dds. file format, and I had to take screenshots.



Any advice and discussion is appreciated,

Easton

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