Hello, this is my first post on polycount. I'm a second year games art student and we have a project to make an Environment from a book, tv show or Movie.
I'm going with making the Dwarven Throne Room of Zhufbar from a Warhammer Book so I don't have much info on how the actual thing looks and I don't have much done but will be continuing to work on it and posting more soon and hope to get some feedback.
Here's a Blockout of the Room
So far I haven't baked anything yet, just been working on the high poly and low polys that I can get done quick.
Door_HP_LP
Pillar_HP_LP
I've thrown them into Unreal just to see how they look.
Replies
Just learnt today that instead of having basic chains, I could use a plane instead since it wont matter as they are being seen from far away so will redo that later.
The candle isn't great especially at the parts where the wax drops off but I am learning Zbrush from new.
The book does mention there being a hundred lanterns shining down so I wonder how that will look, plus do you think these are too high maybe or a fine height?
Modelling this then bought it into Zbrush to wear down the edges and used some custom brushed to create cracks and chips.
Dwarf heads to go into the Throne, again not as great I'd hope to have it turn out but new to Zbrush and didn't want to spend too long on it.
Need to create a couple more pieces then will start the UVs and baking, get AO with normals and then substance painter for texturing. Still new to this pipeline but i'm kind of getting the hang of this.
Are the door handles modeled in to the door?
What's up with these edges? with the steps leading up to the throne, i'd wear down the centre more.
I shall try that with the shield then, thought there is no wood, since Dwarves don't really use it.
Yes the handles are modeled into the door, thought I separated the faces for baking.
The edges are finicky since I was new to Zbrush at the time and didn't know to use a mask on the face to stop it being affected, but the Headpiece that slotted into there would've covered it up, I've got to revisit the throne though.
Thank you for the advice
With the first shield, I felt like it is a bit too bare and didn't belong in the Warhammer world as much, but that's because of time and my skill in Zbrush isn't great to create faces on the shield, so on this one, I added a design that's on one of the miniature shields as well managing to find the Zhufbar Icon to put onto it.
Go back to the beginning and do the entire blockout, do a rough first pass lighting, and then rough colour palette for materials and get a sense of how everything plays together. Refine/iterate/refine THEN consider props and proper materials.
That's a good idea. Will play with that, thank you.
Haven't posted on here in a while, Just a bit of progress on my scene though.
Here is the door I made, though I may change it or add more stuff because I feel it isn't Dwarven enough, probably will add some designs, or embossing on it to get more of that feel I'm looking for when I have time.
I created a head sculpt after whilst staying up all night, as something I can add onto some pieces, either the pillars or the door even, just something to give it more of a Dwarven feel.
ref:
Here is my attempt at making Basalt rock using substance designer for the first time, something I'll use for the walls and basalt formations in the room. I'll show that when i redo the blockout.
Great work, can we see an update
I also made the heads for the walls
Model ref:from the Zhufbar entrance