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Game Brightness and tv/monitor calibration+hdr

Penetralia
polycounter lvl 5
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Penetralia polycounter lvl 5
Hi all,
Question for game devs . What are your processes for calibrating tvs/monitors at your work stations?  There isn't really a good way to predict what the viewing environment will be for the shipped version of the game as people play in all sorts of lighting situations so I'm curious to hear how others have dealt with this. Also has anyone figured out a good way to calibrate for HDR tvs ? ive heard mixed things about it . Some claim you just calibrate it like you would a non hdr while others say that is actually impossible to do, and i'm really having trouble figuring out where to get real information on HDR technology in terms of calibration processes. For example has anyone just hooked up a calman device to an hdr tv  and calibrate as usual?

Replies

  • Eric Chadwick
    Do a forum search for "monitor calibration". Here's a great image to explain why calibration matters.
    http://polycount.com/discussion/comment/1610179/#Comment_1610179
  • SnowInChina
  • gnoop
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    gnoop sublime tool
    HDR tv is nothing but a gimmick  to sell all the same old things :  wide color  gamut  + nuke brightness.    Cheap colorimeters could be blinded by  such light intensity  and usually work less accurate for wider gamut  .  More expensive ones would do just fine  probably.   Thus  an advice to calibrate such tv as  usual  one, probably for  much dimmer target brightness and then increase it back to what you like.
       
     The main problem is wide  color gamut , not brightness/contrast ratio.  Any wide gamut monitor  would show you insanely oversaturated  acid colors, like grass being emerald green, faces are reddish etc   if content color space  is just usual sRGB (smaller gamut) .    Since games are usually  being done in sRGB  standard  and  contrary to Photoshop  are "color non aware" applications . i.e. not adjusting colors for specific color gamut and monitor profile or in a word just know nothing about monitor they are shown on , its on TV side to correct sRGB content to be more or less color accurate on its wide gamut monitor , even if it creates nasty banding artifacts.      Would any random HDR TV do it , I have no idea. 

     There  is a good chance   they  wouldn't  (because of artifacts)   and would show you insane colors,  calibrated or not.   So I would first find "sRGB" or "photo"  mode on TV  for games  and check it with some football match.  If grass color is natural and what you see with your eyes  it's ok.   If it's kind of "improved" i.e. super nuke green , acid etc, in that case even calibrator may not help  since monitor profiling usually not involving   specific color space emulation.   
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