Hi
Sorry for maybe dumb question, but I really need help
I googled and it didn’t find enough info about the problem
My workflow - Maya, UVLayout, xNormal, Substance Painter, Marmoset
I nave art test task with requirement to make 2048x1024 for Marmoset Render in final, for now it seems all my workflow programs correctly work only with square textures, and there is UDIM which set of separate textures
I am overcomplicating things and I have to fill half of 2x2 texture or I something missing ?
Replies
Some apps have a way to set the aspect ratio of the UV map so you don't have to do this scaling step.
So that you have stretched UVs.
I import then to Substance Painter and Bake. After exporting your Bakes you can make them in Photoshop 50% in Height or Width and you have your non-stretched non-squared bake done ^^
Thanks for info ! , now I think I got how it works, will experiment with it.