Hi, everyone. With my most recent project going live today, and plans to start culling my portfolio next week, I decided now would be the time to get a critique and different perspectives on where I most need to improve. I'm aiming to get to the point where I can be a freelance generalist with focuses on prop design and animation. Be as harsh as you feel you need to be, and thanks for any input.
Portfolio:
https://www.artstation.com/etstudios/albums/all
Replies
THEN i'd take the best one and push it further than what youve got. Try to measure up to the posts of other professionals here and what not. Right now none of them look finished, and need a lot of work on both the modeling and texturing IMO. Also showing breakdowns would help others really get a sense of where youre at technically. Otherwise, nicejob, and keep itup amigo
Do you have a particular recommendation for showing breakdowns? That's why I do the speedarts and Sketchfab models where I can, but if there's a better way to do it, I'd love to hear about it!
Right now your 3d scenes look very circa 2003. If you want to do prop design I say you should find a prop that's easy, and do a proper SUB-D modelling job on it (as all your stuff currently looks like your limiting yourself to just extreme low poly modeling) and then take the steps to properly learn baking and texturing using a modern texturing suite (quixel, substance etc.). Don't focus too much on the design portion of your your 3d work, unless you purely want to concept stuff in 2d, then by all means do that, but focus on that. You're trying to master too many things at once which a big no no when you're first starting.
Do you want to do 3d or 2d? When you're starting your progression as an artist, focusing on a specific area is almost always the best route. If you want to do 3d, focus further, do you want to do modeling or animation? If you try to learn too much you'll end up becoming a master of none.
Once you know what you want to make, make a thread either in the 3d art and showcase sub forum or the 2d art and showcase sub forum as both of these have higher visibility than the sketchbook subforum. Higher visibility means getting a better chance of someone critiquing your work.
I mostly worried about the design and concepting side of things for copyright reasons. I wasn't really clear on the "rules" in regards to modeling off someone else's concept, so I played it safe and used my own.
Thanks very much for the input!
Wht i mean by breakdowns is, show us your wire frame, and some texture sheets. Sketch fab models and videos are nice, butihonestly think pics work way better.
Generally for props though, sometimes it's helpful to find something simple in real life, taking ref pictures and then recreating it. Start simple and small. Learn the basics of getting good bakes and then texturing them then move onto the more advanced models.