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[Rev. Share] Looking for a Level Designer (Cryengine V)

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Hello Polycount,
Prosopon is a small independent dev team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our first project, that is actually on pre-production. We’re passionate, serious, open minded, gaining experience , and always looking to network with new people.

The Game
Deeply focused on player immersion and experience, we are in front of an small-scaled realist open world adventure-simulator game placed on a small rural town during the 18th century where players will be able to make their own stories based on their actions.

We are trying to innovate the adventure genre by adding simulation aspects to it, such as the pass of time, where the story won’t wait for the player and will develop itself even if the player does not interact.

The Project
Adventure Simulator
Focused on realism
Deep narrative-based
Small scale open world

The Perks
Awesome talented people to work with
An open and friendly environment where your voice matters
Share and gain knowledge with your teammates
Revenue sharing (Cash-out after funding, if successful, as well as revenue sharing)

What we want from you
Passionate about level design and games and affinity for the adventure genre
Understanding of level and environmental design
Ability to communicate and follow directions
Comfortable working with multinational team via the internet
Generally creative and curious No previous experience required

What we would love from you
Experience on past projects as a level designer (personal projects do count)
Familiar with Cryengine V and Speedtree
3D Modeling knowledge
Strong video game culture

Responsibilities
Participate actively on development with the use of collaborative tools
Work with the game designers and concept artists to create a rich open world experience
Work with the 3D artists to create high quality model sheets for production

Contact
Please, if interested contact us at jobs (at) prosopongames (dot) com

Note: We have NO FUNDING nor REVENUE at the moment.
We look to pitch investors or to go into crowdfunding during the final stage of pre-production, once we have a playable alpha.
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