ABOUT US
Prior to our founding in 2009, our team members spent over a decade working in-house together.
As a studio, we have never missed a deadline (in fact we usually beat it), gone over budget, or failed to execute a visual bar. Not when faced with tough deadlines, lean budgets, emerging tech or unreasonable work-flows. This is testament to the talent, knowledge and dedication of our staff.
One of the chief Benefits we enjoy working as a vendor is the opportunity to work on MANY projects over the course of a year, whereas in-house we might work on one or two. This gives us distinct advantage over our in-house counterparts as we are exposed to a more diverse range of tech, method, style and genre. 'Vision Realized' means doing things right- for us, the client & project
Devising elegant solutions to complex problems
Your project, on target; we check the boxes... so you don’t have to!
Our success is yours- so we give your projects our full measure
We strive to live where Method meets Innovation
Forever Students & Teachers in pursuit of Inspiration/Growth
Multi-Gen experience in Art Production/Industry Methodology
Emphasis on craftsmanship+productivity+execution
We have Never missed a milestone or budget
Art/Animation/Story Pipeline (concept through implement)
Assess/Troubleshoot/Navigate pipelines; process past to present
Software/Style/Genre agnostic- whatever your project requires
2D: Concept/Illustration, Storyboards
3D: Sculpt, Model, UV, Texture, Shaders; hard-surface to organic
Animation: Rigs, Hand Key, Mocap or mixed; Retarget, Process and Cleanup
Technical: Camera, FX, physics/collision,Format/Conversions, VR/AR, etc.
UI/UX: Design & Implementation
Engine/Post: Unity, Unreal, CryE, VR (HTC Vive, PSVR, etc), and more
Software: Max, Maya, MotionBuilder, Zbrush, Adobe CS, Substance, Quixel, Marmoset Toolbag, Marvelous Designer, etc.
Replies
Project/Client High-lights:
Dead Alliance - AA
Client: Psyops / Illfonic
PS4/PC-Steam
Publisher: Maximum Games
- Mid-to-Complex Scale Art & Tech Solutions
- All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup
- Hi End Sculpts, 4k Rez Textures, Process for Game LODs
- Highly Stylized Characters with Modular Parts built to spec.
Alekhine’s Gun - AA
Client: Haggard Games
PC/PS4/XB360+1
Publisher: Maximum Games
- Mid- Scale Art Solutions
- Game Cinematics
WWE 16/17 - AAA
Client: Visual Concepts/Yukes LTD
PC/PS3+4/XB360+1
Publisher: 2k
- Mid , Complex-Scale Art & Tech Solutions; Stylized Sports Personalities to spec.
- 30+ Characters : Model/Texture/Rig/Weight, Tech+Proprietary Solutions for Engine.
Mortal Kobat X - AAA
Client: NetherRealms Publisher: WB
- Complex-Scale Art & Tech Solutions
- Rig/Weight, Animation & Tech Setup for cloth/physics/collision solutions.
Heroes Reborn : Gemini & Enigma - AA Client: Phosphor Games
PS4/XB1/PC-Steam/Mobile
Publisher: Imperative Ent- Mid Term, Complex-Scale Art & Tech Solutions
- 25 minutes of in game Cinematics
- Setup and Process, Facial/Dialogue and Key Frame Animation.
Dance Central 3 - AAA
Client: Backbone / Foundation 9
Next Gen Console (PS3 and xBox360)
Publisher: Activision/Harmonix
- Long Term, Large Scale Complex Technical Art Solutions: 30+ Characters
- Rig/Weight, Tech Setup for cloth/physics/collision and Post Engine Integration.
The Hobbit: KoME & Aot3A & Wartune :
Client: Kabam
Mobile (iOS/Android) & Web
Publishers: WB, Kabam
- Multiple Projects; Mid-Scale Tech and Art Solutions
- Characters, Props, Environs: Modeling, Texturing, Rigging, Animation
Recent Staff Works
Stylized Gun: https://www.artstation.com/artwork/eWKA3
Recent Staff Works
Character: https://www.artstation.com/artwork/qlJWP
Recent Professional Works
Hello! Welcome to our main page announcing our upcoming showcase of Dragons we created this year for Backlip, and their Mobile IP Dragonvale World.
We will be sharing 5 dragons sets here over the next month, so please follow our pages on Linkedin, FB and Artstation so you see our latest posts. For now, here is a teaser of what is to come.
Finally, many thanks to the Client and our team- ENJOY!
https://www.artstation.com/artwork/58WoRO
As promised, here is The first Dragon set we will be sharing: the Machina. Look for the next post where we will be sharing their animations.
Of the Mech dragons, they are the biggest and strongest, acting as a guardian to the others, described as purposeful, stoic and intimidating.
Take a look, follow us on LinkedIn, Facebook & Artstation, and stay tuned for more posts!
https://www.artstation.com/artwork/DxL3ee
For our first full dragon reveal, we are pleased to share the Machina Adult: 3D model and Base textures with in game animations!
"The adult Machina embodies the traits of a Stoic Guardian, and mentors these values to its younger namesake."
When designing this character and it’s animations, we tried to capture/convey a stoic but playful tigerish personality, with the functionality of being motor driven in line with its mechanized heritage.
Hope you enjoy, and Stay tuned for the Baby animations in the coming days!!!
https://www.artstation.com/artwork/Z5lzd8
For our next full reveal, we are pleased to share Machina Baby: 3D model, Base textures with in game animations.
"Even as a hatchling, The Machina displays the 'Protector Instinct'. They learn from their elders the path of the Guardian, and emulate their behavior, often to comedic effect. As they grow in character and strength, they also develop in good humor."
For the Baby we tried to capture the essence of the child/parent relationship- where child has great adoration of the parent, and tries to act like their role model in every way, in ways funny and adorable. Hope you Enjoy!
We are also excited to show you our next installment, so stay tuned for: Mantis, Dragon of the Void Clan!
https://artstn.co/p/aR0B9X