Prior to our founding in 2009, our team members spent over a decade working in-house together.
As a studio, we have never missed a deadline (in fact we usually beat it), gone over budget, or failed to execute a visual bar. Not when faced with tough deadlines, lean budgets, emerging tech or unreasonable work-flows. This is testament to the talent, knowledge and dedication of our staff.One of the chief Benefits we enjoy working as a vendor is the opportunity to work on MANY projects over the course of a year, whereas in-house we might work on one or two. This gives us distinct advantage over our in-house counterparts as we are exposed to a more diverse range of tech, method, style and genre.
'Vision Realized' means doing things right- for us, the client & project
Devising elegant solutions to complex problems
Your project, on target; we check the boxes... so you don’t have to!
Our success is yours- so we give your projects our full measure
We strive to live where Method meets Innovation
Forever Students & Teachers in pursuit of Inspiration/Growth
Multi-Gen experience in Art Production/Industry Methodology
Emphasis on craftsmanship+productivity+execution
We have Never missed a milestone or budget
Art/Animation/Story Pipeline (concept through implement)
Assess/Troubleshoot/Navigate pipelines; process past to present
Software/Style/Genre agnostic- whatever your project requires
2D: Concept/Illustration, Storyboards
3D: Sculpt, Model, UV, Texture, Shaders; hard-surface to organic
Animation: Rigs, Hand Key, Mocap or mixed; Retarget, Process and Cleanup
Technical: Camera, FX, physics/collision,Format/Conversions, VR/AR, etc.
UI/UX: Design & Implementation
Engine/Post: Unity, Unreal, CryE, VR (HTC Vive, PSVR, etc), and more
Software: Max, Maya, MotionBuilder, Zbrush, Adobe CS, Substance, Quixel, Marmoset Toolbag, Marvelous Designer, etc.