Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses.Concept:
March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley full of life with the local people doing their local things. Aaaaaaand, this occurred over and over. I loved these 'side' spaces, just adjacent to the hustle and bustle of the main streets/areas. They felt cozy, comfortable, and familiar, even though I was in a foreign land, couldn't speak the language, and could barely read the signs. The buildings were old and tall and would often have projecting bays reaching out and gently enclosing the outdoor spaces. Ever since I returned home I wanted to create a similar reality; so, this will be my attempt to recreate some of that feeling in an small environment.Architecture/Massing Reference:
I've arch organized reference from my own photographs using PureRef:
I then started sketching out some ideas and worked those into something a bit more manageable, planning out asset creation. I'll likely shrink the street down to one lane to help tighten up the space a bit.Software:
I'll be using 3dsMax for modeling, Zbrush for sculpting, Substance Painter/Designer for baking and texturing, and UE4 to pull it all together. Feedback Appreciated!
I'm intentionally going after some new things with this project to keep myself learning and growing, so I will greatly appreciate any wisdom and advice in the form of critical feedback throughout this process.
Thanks for the look, please leave any thoughts, and stay tuned for updates as I progress!